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Wiki / Towns & lairs / Haven Hill

Haven Hill

A walled settlement on a hill where the survivors rebuilt a life: white houses, a red barn, gardens, solar panels and a watchtower behind a wooden palisade. Its gates open onto the roads of the plains.

A walled settlement on the hills, and the only safe place: council house, infirmary, workshop, pantry and houses behind the palisade. Its townsfolk and the 8 traders live here.
plains, forest, savannaBiomes
~200 blocksAcross
5Landmarks
5Mini structures
WHAT TO EXPECTBy day no zombie gets in: the townsfolk walk the streets and the 8 traders run the market. At night the zombies gather at the walls and the watch bell rings: help the townsfolk hold the town.

Landmarks

The houses of the town, each on its own lot.

Council House

A big white house with a chimney, where the town decides.

Tall House

A tall white house with a lookout on top, lived in by the townsfolk.

Infirmary

Beds, medicine and the care of the town.

Pantry

Where the town keeps its food for the winter.

Workshop

A red barn turned into a workshop.

Around the houses

The yards of the settlement.

Arrivals

The tent where newcomers are welcomed.

Gardens

The vegetable plots that feed the town.

Market Stall

Crates of food under a striped awning.

Solar Yard

Solar panels and a water tank: the town's power.

Watchtower

A wooden tower looking over the walls.

More views

Life in Haven Hill

Safe by day

No zombie appears inside Haven Hill by day: the townsfolk stroll in the streets, and the 8 traders keep shop. Talk to a townsfolk: a few words and 1 scrap, once a day.

Raids at night

At night a group of 2 to 4 zombies of the same kind gathers outside the walls and heads for the town about every 2 to 3 minutes. The watch bell rings: zombies at the walls!

Defend them

The townsfolk fight back with bats, golf clubs, pans and shovels. Knocked down, they wait for you: sneak next to them to get them back up. A survivor who had to flee is replaced by a newcomer the next morning.