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Wiki / Bosses / The Warden

The Warden

BOSSCAN INFECT

The prison warden, 1.7 times bigger than a zombie. He stuns you with his baton, shuts down every gadget and electric fence around him and throws itchy gas at anyone who keeps their distance.

Its lair: Prison Yard

It waits in its lair and wakes up when you step onto the arena floor. Fight in the yard. Your guidebook radio leads you there. All the lairs →

Boss bar

Shown over its head during the fight, in its own theme.

Attacks

Baton strike

A heavy swing (3.3 blocks) that stuns you for 1.5 s.

9 dmg
Lockdown

Blows his whistle: every gadget within 14 blocks (decoys, sensors, projectors...) stops for 15 s and every powered electric fence is switched off. At most every 20 s.

no dmg
Itchy gas

Throws a gas canister 4 to 14 blocks away. The cloud lasts 6 s (3 blocks around), blinds you for 3 s and slows you down hard for 4 s. At most every 8 s.

2 dmg/s
Call the team

Whistles for 2 team members every 27 s (never more than 6 around him).

x2

Armor

Normal damage: no armour. His bite can infect you.

Team

The zombies it calls into the fight, 2 at a time.

Loot

Every player who hurt it gets their own loot in their inventory: 20 to 30 scrap, 1 jackpot and 2 different bonus items. 25% chance that a weapon comes upgraded (a random mod, or Reinforced III).

Jackpot (1 of)

Thunder Hammerx1
Taser Gunx1
Hazmat armor piecerandom piece

Bonus (2 of)

Net Launcherx1
Electric Bombx3
Electric Cablex1
First Aid Kitx1
HOW TO BEAT IT
  • Do not build your defence on traps or gadgets: his lockdown switches them off.
  • Stay close enough to avoid the gas, but step back after each baton swing: the stun is short.
  • Kill the Riot Cops first, their shields block your shots.