Olivares Studios
Wiki / Bosses / The Mech Trooper

The Mech Trooper

BOSSNEVER INFECTS

A zombie in a mech suit, about 4 blocks tall, with a rocket launcher, a grappling claw and a jetpack. It fights from every distance.

Its lair: Fuel Depot

It waits in its lair and wakes up when you step onto the arena floor. Fight between the tanks. Your guidebook radio leads you there. All the lairs →

Boss bar

Shown over its head during the fight, in its own theme.

Attacks

Rocket salvo

Fires 3 rockets in a row from 4 to 24 blocks away. Each one explodes (3 blocks around).

7 dmg each
Grappling claw

From 2.5 to 9 blocks: the claw pulls you to it, then it punches you.

8 dmg
Jetpack slam

Flies to you from 5 to 16 blocks away and crashes down: everyone within 4 blocks is hit and thrown back.

10 dmg
Call the team

Calls 2 team members every 27 s (never more than 6 around it).

x2

Armor

The suit absorbs 45% of every hit (it takes 55%, with sparks), but explosions deal 140%. It never infects.

Team

The zombies it calls into the fight, 2 at a time.

Loot

Every player who hurt it gets their own loot in their inventory: 20 to 30 scrap, 1 jackpot and 2 different bonus items. 25% chance that a weapon comes upgraded (a random mod, or Reinforced III).

Jackpot (1 of)

Boom Launcherx1
Flamethrowerx1
Exo armor piecerandom piece

Bonus (2 of)

Fuel Canisterx3
Fireworks Rocketx4
Lighterx1
Fire Extinguisherx1
HOW TO BEAT IT
  • There is no safe distance: rockets far, claw mid-range, jetpack in between. Use cover against the rockets.
  • Explosives are by far the best answer to its armour.
  • When it lifts off with its jetpack, run sideways: the landing hits a 4 block circle.