The Mutated
BOSSNEVER INFECTSA brute with a huge armoured arm (1.9 times bigger than a zombie). It charges in a straight line and pins survivors against the walls.
Its lair: Brick Factory

It waits in its lair and wakes up when you step onto the arena floor. Fight on the top floor. Your guidebook radio leads you there. All the lairs →
Boss bar
Shown over its head during the fight, in its own theme.
Attacks
Slams its armoured arm 2.4 blocks in front of it: everyone within 4.6 blocks is hit.
12 dmgFrom 6 to 22 blocks away, it rushes in a straight line and tackles everyone in its path. At most every 7 s.
11 dmgCalls 2 team members every 27 s (never more than 6 around it).
x2Phases
If its charge ends in a wall, it is stunned for 3.5 s and takes double damage.
Armor
Its arm absorbs 25% of every hit (it takes 75%), x2 while stunned. It never infects.
Loot
Every player who hurt it gets their own loot in their inventory: 20 to 30 scrap, 1 jackpot and 2 different bonus items. 25% chance that a weapon comes upgraded (a random mod, or Reinforced III).
Jackpot (1 of)
Thunder Hammerx1
Chainsawx1
Scrap armor piecerandom pieceBonus (2 of)
Sledgehammerx1
Jackhammerx1
Box of Nailsx1
Duct Tapex3- Stand in front of a wall when it charges and jump aside at the last moment: it crashes and is stunned.
- Hit it as hard as you can during the stun: every hit counts double.
- Do not stay in a long corridor with it: it charges from up to 22 blocks away.
WIKI


The Jockey
Spitter
Screamer